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  1. forum.babylonjs.comBabylon.js

    Demos and projects. Use this section of the forum to showcase your work! Whether it is a fun playground you’ve been working on, or an entire website you have created with Babylon.js, we want to see it! 1306.

  2. The Bible’s answer. Babylon the Great, described in the book of Revelation, is the world’s collective body of false religions, which God rejects. a (Revelation 14:8; 17:5; 18:21) Although those religions differ in many respects, in one way or another they all lead people away from the worship of the true God, Jehovah. — Deuteronomy 4: 35.

  3. Die Antwort der Bibel. Die Hure Babylon, auch Babylon die Große genannt, wird in der Offenbarung des Johannes erwähnt und bezeichnet die Gesamtheit aller falschen Religionen a (Offenbarung 14:8; 17:5; 18:21). Diese Religionen unterscheiden sich zwar in vielen Punkten, aber eines haben alle gemeinsam: Sie führen Menschen weg von dem allein ...

  4. 29. Aug. 2021 · I’d like to change the cursor upon a keyboard key press event, rather than setting a hoverCursor on a particular hoverable thing. I came across this thread which added a hoverCursor property to Scene and the description seemed to imply it would suit my needs, but unfortunately it doesn’t seem to work: https://www.babylonjs-playground.com ...

  5. 7. Dez. 2018 · 12. September 25, 2024. Flat triangle made of ribbon. 7. 24. September 25, 2024. Use a separate texture just for reflection pass along with main environment HDR. lighting , image-based-lighting , reflections. 2.

  6. 15. Juni 2024 · Hello , Announcing the preview of the very first “stable” version (still some bug but usable) of the Babylon.js Map Engine! This tool allows users to navigate through the entire world, and even planets, with different perspectives such as a holographic view or a more immersive spatial view (currently under testing). Key Features: High Performance: The online demo operates with only 2 draw ...

  7. 18. Juli 2021 · Hello. I have a model that I am loading from a database and some associated markers getting displayed on its surface. Now I’d like to change the models initial rotation within the scene and also of course the positions of the markers to stay at the correct spot. However I am already not being able to achieve the first task. I used BABYLON.SceneLoader.ImportMesh("", "scenes/", "babylonJS_logo ...

  8. 26. Juni 2019 · Questions. What is the preferred way of handling usdz file format in a babylonjs work pipeline. Hi @fselcukcan. We are keeping and eye on the materials/standard surface evolution - GitHub - Autodesk/standard-surface: White paper describing Arnold's standard surface shader. As you mentioned these formats are great for vfx / offline renders.

  9. 25. Apr. 2020 · Here is an example of my code. // Append glTF model to scene. // Create a default arc rotate camera and light. // The default camera looks at the back of the asset. // Rotate the camera by 180 degrees to the front of the asset. scene.activeCamera.alpha += Math.PI; scene.name = "__root-2__";

  10. 3. Jan. 2021 · Demos and projects. waverider404 January 3, 2021, 3:52am 1. Happy new year to all Babylonians! This is just something I have been working on during last year… my goal is a fully capable poly modelling application, here’s what I have so far. https://cad-babylonjs.glitch.me/.

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