Yahoo Suche Web Suche

Suchergebnisse

  1. Suchergebnisse:
  1. Decima is a proprietary game engine made by Guerrilla Games and released in November 2013, that includes tools and features like artificial intelligence and game physics. It is compatible with 4K resolution and high-dynamic-range imaging, used for games on PlayStation 4, PlayStation 5, Microsoft Windows, macOS and iOS.

  2. deutschsprachig. nein. Decima ist eine proprietäre, von Guerrilla Games entwickelte Spiele-Engine, die im November 2013 erstmalig veröffentlicht wurde und Entwicklungstools sowie andere Funktionen wie künstliche Intelligenz und Spielphysik enthält.

  3. 24. Feb. 2017 · Introducing Decima. 24 February 2017. Share page. We couldn't be too concerned before, too busy making games. Besides, everybody knows that Naming Things is the number one problem in software design. But we found a new partner, and they were adamant about Doing This Right. And you need to have a name. Otherwise you can't announce it.

    • Big, Bold Open World
    • Willful and Cocky
    • Better Make Things Yourself
    • Working with Hideo Kojima
    • Flexibility Is Key

    With those numbers in mind, it’s hard to remember how much of a risk Horizon seemed when it was first announced in 2015. Guerrilla had built their reputation on Killzone, a series of first-person shooters where you slink through grim corridors full of rubble and shoot at enemy soldiers. But by the release of Killzone 3 in 2011, they were creatively...

    Ambition has always been a part of Guerrilla’s core. It was born in 2000, the product of a fusion of three small Dutch game studios – Orange Games, Digital Infinity and Lost Boys Games – who hoped to become more than the sum of their parts. They adopted the name Guerrilla three years later: it fit their rebellious attitude. “We were willful and coc...

    Guerrilla redoes large swathes of its engine with every game, but doesn’t like throwing things away, he explains. Code gets replaced very slowly over time, and they often find a new purpose for old systems. “Horizon and our last Killzone game Shadow Fall were essentially the same code but using a different folder of assets in the beginning,” Van de...

    Yet at the same time, Decima was built with sharing in mind, says Van der Leeuw. Guerrilla has shared it with several studios linked to their parent company Sony, including Supermassive Games’ efforts for the PlayStation VR. “Inventor types like us don’t just like to make things, we like to share them. Sharing makes you stronger. Sometimes you don’...

    As Guerrilla’s ambitions continue to grow, these fresh perspectives are useful, says Van der Leeuw. The studio is always thinking ahead about what the next iteration of the engine will look like. “On the technology side, we make very long-term plans. The quality of the code base is most important to us.” Willful ambition has been core to Guerrilla’...

  4. 24. Apr. 2023 · Guerrilla Games hat mit der Decima Engine noch eine Menge vor. Das lässt sich einem Beitrag des technischen Studio-Direktors entnehmen. Die Decima Engine wird weiterentwickelt. Michiel van...

  5. Decima is a proprietary game engine developed by Guerrilla Games, released on November 15, 2013. It houses tools for creating artificial intelligence, physics, logics and worlds as well as 4K and HDR compatibility.

  6. Decima is a proprietary game engine developed by Guerrilla Games and owned by Sony Interactive Entertainment. The engine was first released in November 2013, and saw substantial usage from Guerrilla and related companies since then. Its development also saw collaboration from Kojima Productions.