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  1. Akira Yamaoka ( jap. 山岡 晃, Yamaoka Akira; * 6. Februar 1968 in Niigata) ist ein japanischer Musikproduzent und Komponist von Soundtracks für den japanischen Spieleentwickler Konami . Leben und Karriere. Yamaoka studierte an der Kunsthochschule in Tokio Produktdesign und Innenarchitektur.

  2. Akira Yamaoka (山岡 晃, Yamaoka Akira, born February 6, 1968) is a Japanese composer and music producer. He is best known for composing music for several video games in the Silent Hill series by Konami, among other games. Yamaoka also worked as a producer on the series, as well as composing for the Silent Hill film and its sequel.

    Year
    Title
    Notes
    1991
    with Yasuhiko Fukuda and Manabu Saito
    1994
    with several others
    1994
    with several others
    1994
    • Tamu Murata
    • February 6, 1968 (age 55), Niigata, Japan
    • 1991–present
  3. discography. shop. contact. news. AKIRA YAMAOKA. Known for the Silent Hill series, Shadows of the Damned, among many others. Executive Producer andcomposer of the Silent Hill live action film. Akira Yamaoka was the first to deliver a total horror game experiencethrough disturbing tunes and unearthly sounds.

  4. Welcome to the Akira Yamaoka Concerts Channel! 🎵 About: This channel, created a decade ago by a devoted fan who has been passionately listening to Akira Yamaoka's music for over 20...

  5. Track List:1. Sine Mora - High Score (Results) 0:002. Liberation Maiden - Mountains of Daisetsuzan 2:083. Silent Hill 4 - Pulsating Ambience 3:594. Silent Hi...

    • 72 Min.
    • 128,2K
    • Tom Pillberg
  6. 29. Okt. 2015 · Learn how Akira Yamaoka, the mastermind behind Silent Hill's soundtracks, created a unique and influential style of music and sound design for the horror genre. Discover his influences, his vision, and his favorite game in the series.

  7. 23. Dez. 2007 · Konami's Akira Yamaoka talks about his career, his work on the Silent Hill franchise and the movie, and his views on interactive music and game development in Japan. Read the full interview from Game Developer magazine in 2007.