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  1. 9. Dez. 2019 · Unity's Adam Myhill demos the latest features at SIGGRAPH 2019, including Technocrane film camera rigs, CM 3.0 DOTS preview (with support for tens of thousan...

    • 39 Min.
    • 34,6K
    • Unity
  2. 10. Juli 2020 · My name is Lasse Jon Fuglsang Pedersen, and I am a Senior Software Engineer on the Unity Demo Team. During the production of The Heretic, one of the things I worked on is the set of technical solutions that drive the face of Gawain, the digital human in the film. This work was recently released as a standalone package on GitHub. In this blog ...

  3. It doesn’t hurt that just about everywhere you go, you say “Unity” and that name is automatically associated with creativity and passion. I do face challenges in new industries for us, like sports, since there is often less awareness at present, but as soon as they see our work they are completely inspired and in awe.

  4. Face Of Unity is the definitive Nelson Mandela documentary feature and first retrospective to be released since the president's death in late 2013. It includes a never before seen speech where Mandela outlines the groundwork for peace and reconciliation to future generations. The piece also includes tributes to Nelson Mandela from President Barack Obama, Sam Jackson, Jack Nicklaus, George ...

  5. Create incredible characters and creatures. Ziva VFX is changing how 3D characters are brought to life for film, games, and interactive experiences. With Ziva’s intuitive toolset as a plug-in for Maya, artists can replicate the effects of physics and simulate any soft-tissue material, including muscles, fat, and skin, to create blockbuster ...

  6. At its simplest, using a real-time engine means your project is ‘live’ as soon as you start production. You can experiment by making changes to things like characters, lighting, and camera positions as you work, and you don’t need to wait for any render farm to see what your content looks like. It’s all together, all in context—all ...

  7. 9. Aug. 2016 · The interior scene. For the interior scene we created unique objects like the door, pipes, beds etc, and also some assets that rely only on tiled textures and geometry decals. Screenshot of the cell interior from the Editor in Unity 5. Expand. Screenshot of the pipes in the cell from Substance Painter 2. Expand.

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