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  1. 11. Dez. 2023 · Hidemaro Fujibayashi, Director: So I'll start by saying the game is built so that players can really use their imagination to create anything. And that kind of freedom and creativity really shows ...

  2. 6. Jan. 2024 · Hidemaro Fujibayashi is right now, the best game director currently. What he has achieved with both TotK and BotW is unprecedented, not even the Mario had two strikes in a row like these two games ...

  3. 9. Okt. 2023 · Though it might have been tempting to learn from the failures of other games, Hidemaro Fujibayashi, director of Breath Of The Wild and its sequel, Tears of the Kingdom, is adamant that his team ...

  4. 5. Juni 2013 · To boot, a 2003 interview with Fujibayashi highlighted something that is his focus in game development and to me, shows the strength of the Oracle games. His goal is to make the game's rule set ...

  5. 7. Dez. 2023 · Hidemaro Fujibayashi: From my side, obviously, in past titles, the core gaming audience expressed their joy and satisfaction and fun playing other Zelda titles. But starting with Tears of the Kingdom, I see now a wider audience being able to enjoy this game. People who are maybe older or maybe a lot younger. You know, kids that are around my youngest kid's age. Obviously, it's with Breath of ...

  6. Hidemaro Fujibayashi (referred to as Fujibayashi from this point on): Hello, I’m Hidemaro Fujibayashi, The Legend of Zelda: Tears of the Kingdom's director.

  7. Fujibayashi, who was still serving as a designer at Capcom, was brought on board and assigned to serve as Okamoto's assistant. Early on, Fujibayashi would compile the ideas Okamoto and his team had, and eventually used them to write the original proposal Flagship had presented to Nintendo. [6] This proposal included a unique idea of his own ...