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  1. 12. Mai 2023 · Hidemaro Fujibayashi started out at Capcom, where he helped create Zelda games for the Game Boy Color, before moving in-house and succeeding Aonuma as the main director of the flagship games with ...

  2. In their only Australian interview, two legendary developers reveal the one thing they added to The Legend of Zelda: Tears of the Kingdom to make it "even be...

    • 7 Min.
    • 12,4K
    • Mark Santomartino
  3. 17. Sept. 2023 · By Reina Proctor on Sep 17, 2023. In a recent interview with Famitsu, Breath of the Wild and Tears of the Kingdom director Hidemaro Fujibayashi discussed the ever-so-confusing timeline placements of the recent titles. Unfortunately, no clear answer was given by the director who did a very good job beating around the bush.

  4. 20. Dez. 2023 · As more and more year-end interviews with The Legend of Zelda Series Producer Eiji Aonuma and Tears of the Kingdom Director Hidemaro Fujibayashi are published, it’s easy for readers to feel the need to flinch whenever they see a new headline, anticipating the next exciting — or, for a growing number of players, dissapointing — revelation about the series post-Tears of the Kingdom ...

  5. 12. Mai 2023 · Both director Hidemaro Fujibayashi and producer Eiji Aonuma felt—and still feel—that there was potential they’d yet to tap. That meant adding new ways to play the game, rather than creating ...

  6. Director, Entertainment Planning & Development, Group No. 3. It’s hard to find someone more essential to the success of the Nintendo Switch than Fujibayashi, who currently directs new mainline ...