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  1. Hidemaro Fujibayashi (japanisch 藤林 秀麿, Fujibayashi Hidemaro, geboren 1. Oktober 1972) ist ein japanischer Spieleentwickler bei Nintendo. Vorher Entwickler bei Capcom, ist Fujibayashi ein Planer und Regisseur der Reihe The Legend of Zelda . Inhaltsverzeichnis 1 Wirken 2 Spiele mit Fujibayashis Beteiligung 3 Einzelnachweise 4 Weblinks Wirken

  2. Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro, born October 1, 1972) is a Japanese video game designer and director working for Nintendo. He is best known for his contributions to The Legend of Zelda franchise, for which he has served as director of several games.

  3. Vor einem Tag · Hidemaro Fujibayashi: From my side, obviously, in past titles, the core gaming audience expressed their joy and satisfaction and fun playing other Zelda titles. But starting with Tears of the Kingdom, I see now a wider audience being able to enjoy this game. People who are maybe older or maybe a lot younger. You know, kids that are around my youngest kid's age. Obviously, it's with Breath of ...

  4. More Fandoms. Fantasy. Hidemaro Fujibayashi is a video game director for Nintendo. Prior to pursuing a career in video games, Hidemaro Fujibayashi was exposed to the Zelda series as a child, having used his New Year's allowance to purchase the NES Disk System to play the first Legend of Zelda game.

  5. 9. Okt. 2023 · Though it might have been tempting to learn from the failures of other games, Hidemaro Fujibayashi, director of Breath Of The Wild and its sequel, Tears of the Kingdom, is adamant that his team...

  6. Vor 22 Stunden · Speaking with producer Eiji Aonuma and director Hidemaro Fujibayashi in a wide-ranging interview shortly before The Game Awards, which will be published in full on Monday, we touched a bit on Zelda’s role within Tears of the Kingdom and the potential for it to grow in the future. “Yeah, it is interesting when you think about the name of the ...

  7. 12. Mai 2023 · The Legend of Zelda: Tears of the Kingdom director Hidemaro Fujibayashi says the game’s new take on dungeons were built to be jumped into and out of with magical ease. By Charles Pulliam-Moore, a...