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  1. Video game designer, director. Employers. Capcom (1995–2005) Nintendo (2005–present) Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro, born October 1, 1972) is a Japanese video game designer at Nintendo. [1] He has directed several games in the Legend of Zelda series.

  2. Hidemaro Fujibayashi (japanisch 藤林 秀麿, Fujibayashi Hidemaro, geboren 1. Oktober 1972) ist ein japanischer Spieleentwickler bei Nintendo. Vorher Entwickler bei Capcom, ist Fujibayashi ein Planer und Regisseur der Reihe The Legend of Zelda . Inhaltsverzeichnis. 1 Wirken. 2 Spiele mit Fujibayashis Beteiligung. 3 Einzelnachweise. 4 Weblinks. Wirken.

  3. 12. Mai 2023 · The Legend of Zelda’s latest entry required the series producer Eiji Aonuma and the director Hidemaro Fujibayashi to optimize the location of floating islands and the thrill of skydiving.

    • Zachary Small
  4. 6. Jan. 2024 · Learn about the life and career of Hidemaro Fujibayashi, the director of six Zelda games and the man behind Breath of the Wild and Tears of the Kingdom. Discover how he started as a Capcom developer, met Shigeru Miyamoto, and became a Zelda legend.

    • Staff Writer
  5. 12. Mai 2023 · Learn how Fujibayashi and producer Eiji Aonuma created the sequel to Breath of the Wild, a game that encouraged experimentation and imagination. Find out how they responded to fan feedback, took risks, and aimed to provide a new and exciting experience.

    • Charles Pulliam-Moore
  6. 9. Okt. 2023 · Nintendo developers Eiji Aonuma and Hidemaro Fujibayashi exclusively reveal how they followed one of the best video games ever made. Jack Rear 9 October 2023 • 10:20am. The Legend of Zelda:...

  7. 12. Mai 2023 · Hidemaro Fujibayashi, the director of The Legend of Zelda: Tears of the Kingdom, explains how the game’s new dungeons were designed to showcase Link’s new powers and weapons in a seamless and dynamic way. He also compares the game’s dungeons to Breath of the Wild’s Divine Beasts and the Zelda franchise’s core design principles.