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  1. Vor 16 Stunden · Mai 2024 um 8:15 Uhr in News / Nintendo. Kirby-Schöpfer Masahiro Sakurai entschied sich vor einigen Jahren gegen Dolby Surround, um die Wartezeit für den Spieler zu verkürzen. Am vergangenen Wochenende war Masahiro Sakurai, seines Zeichens Erfinder hinter Kirby sowie der Smash Bros-Reihe, Teil eines Livestreams anlässlich des zehnjährigen ...

  2. Vor 16 Stunden · Every Super Smash Bros. Ultimate character basically has the same win rate online according to series creator Masahiro Sakurai. In the latest video on the Masahiro Sakurai on Creating Games ...

  3. Vor 43 Minuten · In a new design-focused video, Super Smash Bros. director Masahiro Sakurai says that designing characters to be "fair" will produce a boring game. By Steven T. Wright on May 22, 2024 at 8:41AM PDT ...

  4. Vor 16 Stunden · Every Super Smash Bros. Ultimate character basically has the same win rate online according to series creator Masahiro Sakurai. In the latest video on the Masahiro Sakurai on Creating Games YouTube channel, Sakurai presented some hard stats about the win rates of fighters while discussing the essence of creating a good balance in video games.

  5. Vor 16 Stunden · In a May 21 YouTube video, Super Smash Bros. Ultimate director Masahiro Sakurai talked about game balance.In the video, Sakurai says that game design is about “push and pull” and that he ...

  6. Vor 16 Stunden · Though he couldn't reveal specific details on each character's success rates, Sakurai did reveal the best performing character wins 51.43% of the time, and the worst performing character wins 47. ...

  7. Vor 16 Stunden · Tier lists for Super Smash Bros may not be accurate or helpful at all, implied creator Masahiro Sakurai in a video titled “Average and Mediocre Are the Same Thing [Design Specifics].” In the YouTube video, Sakurai delved into Smash’s game design and balance. Games are all about "push and pull"; "trying to make everything fair will just ...