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  1. A broad scope from electrical engineering to computing & software. Submit today! The Journal of Engineering: an open access forum spanning the full field of engineering

    • IET Power Electronics

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      circuits, materials, testing, ...

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  1. Nintendo Research & Engineering Department, commonly abbreviated as Nintendo RED, was a Japanese hardware development department responsible for developing all of Nintendo's major handheld game consoles, and its associated peripherals, from its inception in 1996 all the way to 2012, when it was disbanded.

    • 任天堂開発技術部
    • Video games
    • Nintendō Kaihatsu Gijutsu Bu
    • Division department
  2. Check our About page to know more about the company. Check the posts below to see the technologies we've worked on. Nintendo European Research & Development is a subsidiary of Nintendo located...

  3. We enjoy making a difference by building elegant and forward-looking solutions that leverage mathematics, algorithmics, optimization, signal processing, deep learning, emulation, reverse...

  4. Research & Engineering Department. Nintendo Integrated Research & Development Division, [a] commonly abbreviated as Nintendo IRD, was a Japanese developments division that handled everything related to producing Nintendo 's console hardware and associated peripherals.

    • 任天堂総合開発本部
    • Video games
    • Nintendō Sōgō Kaihatsu Honbu
    • Division
  5. Nintendo European Research & Development (NERD) is a French subsidiary for Nintendo, located in Paris, which develops software technologies and middleware for Nintendo platforms. This includes retro console emulators, patented video codecs, and DRM technology.

    • Actimagine (2003–2011)
    • Video games
    • March 2003; 20 years ago (as Actimagine)
    • Subsidiary
  6. Nintendo Integrated Research & Development ist eine Abteilung des japanischen Videospiel- und Konsolenentwicklers Nintendo. Sie besitzt die Funktion eines internen First-Party-Entwicklerstudios. Zu ihren Hauptaufgaben zählen die Entwicklung neuer Konsolen und dazugehöriger Peripheriegeräte.

  7. 25. Juli 2005 · Nintendo Research & Engineering was the former engineering group that belonged to Gunpei Yokoi's R&D1 division. This was the team that physically designed the original arcade kiosks, Game Boy, and Virtual Boy. R&E was created after Nintendo decided to separate the engineering side of R&D1 from the pure software development group. R&E ...