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  1. Nintendo Software Development & Design was an experimental software development team assembled by Nintendo Co., Ltd. president Satoru Iwata. The team was originally assembled as a System Service Task Force that would develop all the unique internal system software for the Nintendo DS and Nintendo Wii . [100]

    • 任天堂企画開発本部
    • Video games
    • Nintendō Kikaku Kaihatsu Honbu
    • Division
  2. Nintendo Entertainment Planning & Development Division, commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. EPD was created after merging their

    • 任天堂企画制作本部
    • Video games
    • Nintendō Kikaku Seisaku Honbu
    • Division
    • Group No.1
    • Group No.2
    • Group No.3
    • Group No.4

    Led by Yoshio Sakamoto and Katsuya Yamano, Group No.1 was responsible for developing most of the titles for the WarioWare series and all of the titles for the Rhythm Heaven series. Members of the team also created the Mii editor for the Wii.

    Managed by Hitoshi Yamagami, Group No.2 worked on some of the titles in the Brain Age series and Dr. Marioseries, as well as other standalone titles, mostly for handheld systems.

    Managed by Kensuke Tanabe, Group No.3 has developed quite a few of the Super Mario spinoff series, including the Mario Strikers, the Mario vs. Donkey Kong, and the Paper Marioseries. Its main purpose is to assist the development of coproductions with western developers.

    Led by Hiroshi Sato, Group No.4 worked on some of the later games in certain Super Mario franchises, including Mario Party, DK, Mario & Luigi, and most Super Mario sports-themed games. The group has another development team, led by Toshiharu Izuno.

  3. Nintendo Entertainment Planning & Development, abgekürzt Nintendo EPD, ist das größte interne Videospielstudio des japanischen Videospielherstellers Nintendo. Es entstand im September 2015 aus der Fusion der Nintendo Entertainment Analysis & Development und der Nintendo Software Planning & Development.

    • 16. September 2015
    • Abteilung von Nintendo
    • Shinya Takahashi (General Manager)
  4. 11. Apr. 2021 · Sie hört auf den Namen „Entertainment Planning & Development“ (EPD) und hat bei jeder Software, die irgendwie mit Nintendo zusammenhängt, ihre Finger im Spiel. Doch warum sollte man sich als Spieler für so spröde Themen wie die Hierarchie von Entwicklungsabteilungen interessieren?

  5. Nintendo Software Planning & Development(JP), commonly abbreviated to Nintendo SPD, is a structure within Nintendo that consists of four separate teams that oversees the development of primary Nintendo franchises not being made by Nintendo themselves and also creates games as well. The fourth team works primarily on Wii Channels.

  6. Nintendo Entertainment Analysis & Development Division, [e] commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department [f] (abbreviated as Nintendo R&D4 ), was the largest software development division within the Japanese video game company Nintendo.