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  1. Vor 5 Tagen · "Sad." Tango closed. Sad. — 三上 真司 (@shinji_mikami) May 7, 2024. Mikami founded Tango Gameworks back in 2010, and the studio would go on to release The Evil Within (which Mikami himself...

  2. Vor 3 Tagen · "Sad" by Khayl Adam Yesterday, 7pm. Share: 24. Legendary master of horror, Shinji Mikami, has commented on the surprise closure of the studio he founded, Tango Gameworks, shuttered in the...

  3. Vor 4 Tagen · Tango closed. Sad. — 三上 真司 (@shinji_mikami) May 7, 2024. Mikami's departure was originally announced in February last year after the studio wrapped up the Hi-Fi RUSH, which was met with critical acclaim, and Ghostwire: Tokyo, which was at the time exclusive to the PlayStation 5.

  4. Vor 5 Tagen · "Tango closed," Mikami wrote on X/Twitter today. "Sad." Tango closed. Sad.— 三上 真司 (@shinji_mikami) May 7, 2024 Mikami founded Tango Gameworks back in 2010, and the studio would go on to release The Evil Within (which Mikami himself directed), The Evil Within 2, Ghostwire: Tokyo and, most recently, the critically acclaimed Hi-Fi Rush, which surprise-dropped last year.

  5. Vor 4 Tagen · Tango is closed. sad. — 三上 真司 (@shinji_mikami) May 7, 2024. Mikami founded Tango Gameworks in 2010, and the studio has gone on to release The Evil Inside (which Mikami himself directed), The Evil Inside 2, Ghostwire: Tokyo, and, most recently, the critically acclaimed Hi-Fi Rush, which surprised everyone. It decreased last year.

  6. Vor 4 Tagen · Shinji Mikami, who founded the studio before leaving it a few months ago, also expressed in a few words the sadness around this closure: “ Tango has closed. Sad. » Tango closed. Sad. — 三上真司 (@shinji_mikami) May 7, 2024. Elsewhere in the industry, other studios have shown their support for the fired teams.

  7. Vor 4 Tagen · 7 minutes ago. #1. Barring a documentary a few years ago, Mikami tends to keep himself to himself, and this pronouncement isn't exactly verbose: " Tango closed," said Mikami. "Sad." There will always be that sadness about the story of Tango, because it doesn't feel like a studio that did anything particularly wrong, and had plenty left to give.