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  1. 26. Mai 2018 · SONIC BUMPER ENGINE - Open World - YouTube. Blue Vivacity. 333K subscribers. Subscribed. 18K. 1.2M views 5 years ago. Bumper Engine Open World Stage by Raphpower - / @raphpowersgsumodding - •...

    • 3 Min.
    • 1,2M
    • Blue Vivacity
  2. Provided to YouTube by Rhino/Warner RecordsSonic Bummer · Gene ParsonsKindling℗ 2000 v2 Conversion P CreditAuto-generated by YouTube.

    • 2 Min.
    • 2,9K
    • Gene Parsons - Topic
    • Overview
    • Description
    • Game appearances
    • Variants
    • Symbol
    • Trivia

    The Bumper[1] (ボビン[2], Bobin?, lit. "Bobbin"), also known as the Bumper Ball (バンパーボール[3], Banpā Bōru?), is a pinball obstacle that appears in the Sonic the Hedgehog series. They function similarly to real-life pinball bumpers. Bumpers can be a nuisance, as the user can get stuck bouncing between them; however, they can also be used to the user's ad...

    In the Sonic the Hedgehog series, Bumpers are featured in basically every casino-themed Zone, Bonus Stage and Special Stage. When the playable character touches one, they will ricochet off it in the backwards direction. Bumpers usually flash after getting hit, and bouncing off them is usually worth a certain amount of points. In some games, a Bumper will stop awarding points if the player hits it too many times however. Because of this, a Bumper can typically only grant a limited number of points. Bumpers floating in the mid-air are known to be stationary in the majority of of their appearances, but sometimes they will also move around horizontally or vertically in a linear pattern.

    The appearance of the Bumper has changed many times throughout the series, but it is usually depicted as round and red with a blue inner area and a bright-colored five-pointed star in the center. This circular symbol is used in other objects. The shape of Bumpers has also been changed few times in the series: In the first Sonic games for the Sega Mega Drive, Master System and Game Gear, it has been depicted as a floating round object. After Sonic 3D Blast, Sonic Adventure and few later games, bumpers have appeared as flat, real-life pinball bumpers. However, it has occasionally returned to its floating round object since Sonic Heroes. Even to this day, the object's shape varies.

    Sonic the Hedgehog (1991)

    In the 16-bit version of Sonic the Hedgehog (1991), Bumpers are featured in Spring Yard Zone. These orb-shaped objects are blue circles semi-covered by a yellow five-point star, with a thin red outer ring. When Sonic hits this gimmick, the Bumper expands slightly. In gameplay, the player earns 10 points every time the playable character bounces on it. However, each Bumper stops dispensing points after the tenth hit. In the Spring Yard Zone, these objects usually appear in groups in the more open areas, where Sonic is free to bounce around pinball-style. Bumpers also appear as common obstacles in the Special Stages. In the 8-bit version of Sonic the Hedgehog (1991), the Bumpers make an appearance in the Special Stages. In gameplay, they serve to help or hinder the player in finding the Special Stages' exit or Monitors. In this game, Bumpers have the same appearance as their 16-bit counterpart, although these objects are slightly larger than Sonic himself.

    Sonic the Hedgehog 2

    In Sonic the Hedgehog 2, the Bumpers are featured in Casino Night Zone. In this game, the classic Bumpers look similar to how they appeared in the original Sonic the Hedgehog, having a red outline with a blue center. However, the five-pointed star is now colored white. Also, between the red outline and blue centering there is an extra line, which flashes green and yellow. By bouncing once on the Bumper, the player is rewarded with 10 points. However, each Bumper stops giving points after bouncing on it ten times. In several sections of Casino Night Zone, the player can also use the Bumpers as platforms to reach other side of gaps.

    Sonic the Hedgehog CD

    In Sonic the Hedgehog CD, Bumpers are featured in Collision Chaos, the Special Stages, and above the last bottomless pit of Metallic Madness Zone 3. In the game's Rounds, Bumpers are more detailed looking, their outer rim having cubic ornaments in red and white colors that moves around. The center of these Bumpers on the other hand is colored blue and has a yellow five-pointed star in the middle. In Special Stages, normal Bumpers are shown to be flatter. They also look similar to how they appeared in the original Sonic the Hedgehog. Like in the first game, the Bumpers in the Rounds are floating in groups, although some of them move back and forth in the air in certain directions. Instead of granting ten points, they grant 100 points after bouncing on them once. After the fifth bounce, the individual Bumper stops giving points, meaning each Bumper can grant up to 500 points. There are also smaller Bumpers that do not grant points, but keep the player in the air while having better control than normal ones. Collision Chaos also features large clusters of different bumpers that break after bouncing on them once while awarding 100 points. The EGG-HVC-001 comes equipped with two bumpers on its arms in attempt to deflect Sonic from attacking Robotnik, although these fall off each time the mechanism is hit.

    Hexagonal bumper

    Hexagonal bumper, also known simply as Bumper (バンパー[6], Banpā?) or block (ブロック[7], Burokku?), is a simple variant of Bumpers. Only noticeable differences between this variant and regular Bumper is its hexagonal shape and that they do not grant any points in some games. Hexagonal bumpers also come in two types: the normal ones, which are hovering one place, and those moving to the left and right in a linear pattern. Both types of hexagonal bumpers first appeared in Casino Night Zone in Sonic the Hedgehog 2, where they are depicted as blue and orange-colored blocks. Stationary hexagonal bumpers with the same appearance are later present in the Cosmic Casino Zone of Sonic the Hedgehog Pocket Adventure. Both types of obstacles reappeared in Sonic Advance, where they are featured in Casino Paradise Zone. In this game, they are somewhat flatter and have a red color scheme with a yellow five-pointed star on them. Hexagonal bumpers are also seen hovering in one place in Casino Street Zone in Sonic the Hedgehog 4: Episode I, where they have a yellow and blue color scheme. Hexagonal bumpers also reappear in Casino Night in the Nintendo 3DS version of Sonic Generations. Red and light yellow flashing hexagonal bumpers are also seen on separated pinball tables in Frozen Factory Zone 3 in the Wii U version of Sonic Lost World and unlike in previous games, they give 100 points each time when the player hits them. In Sonic Forces, green hexagonal bumpers appear in Casino Forest, where they do also grant 500 points each time after hitting them.

    Horizontal bumper bars

    In Sonic the Hedgehog CD, one of Collision Chaos gimmicks include basic horizantional bars with flashing outlines. When the player comes in contact with them, the playable character is pushed backwards at medium speed. Some of bumper bars come in medium or longer length, placed on floors or floathing in the mid-air, and they are also placed vertically on wall's surfaces of the terrain. There are also regular platforms hovering back and forth in linear pattern with flashing outlines and same bumper mechanic on them, as the player has to balance on it while being constantly being bounced upwards.[8] Unlike regular Bumpers, these do not grant any points after hitting them. These horizontal bumper bars are later featured in Sonic Mania and its extension Sonic Mania Plus, where they are minor gimmicks found in Studiopolis Zone Act 2. Here, they function closely the same as in Sonic the Hedgehog CD and they are placed either horizontally and diagonally. Horizontal bumper bars are also located near close to lottery machine gimmicks of the Act and some bars are also seen hovering back and forth in linear pattern, while having Item Boxes placed on them.

    Pillar

    In Sonic the Hedgehog (8-bit), bumper pillars are obstacles found exclusively in the game's Special Stages. They are depicted as cylinder-shaped pillars that consist of light green and yellow lines that twist around each other. Touching them will send the player flying backwards so the player has to either cross over or below them, as getting bounced back by them at high speed can easily make the player lose the control over the playable character.

    The yellow or white five-pointed star on a blue circle surrounded by a red annulus is a common symbol in the Sonic series. The Star Posts in the original Sonic the Hedgehog, which were depicted as blank lampposts, were replaced with the Checkpoints in Sonic the Hedgehog 2 that featured a star in a red annulus. The Badnik Crawl, which debuted in the latter game, is equipped with shields that are fashioned and function like real Bumpers.

    The symbol bears resemblance to the National Symbol that was used during World War II. It was stenciled on motor vehicles assigned to tactic units. The symbol was usually a white star, a star in a broken circle, or a star in a thick circle, sometimes yellow. The symbol also bares resemblance to the United States Air Force 1943 roundel, its fourth design being a star set in a circle.[14]

    •There have been exceptions in which Bumpers used a different sound effect instead of its unique one, such as Sonic the Hedgehog CD, Sonic Spinball, Sonic Adventure and Nintendo 3DS version of Sonic Generations. Many Sega Master System/Game Gear titles, along with Sonic Advance, also have different sound effects, but this is due to the sound emulation of handheld consoles.

    •The Nintendo 3DS version of Sonic Generations has neon red colored, downwards pointing flippers that misleadingly recycle the Bumper's sound effect when the player gets bounced backwards once.

    •Few enemies or even bosses used Bumpers as shields, such Crawl and Robotnik's EGG-HVC-001. Oddly enough, many of them use the spring sound effect.

    •The first planetoid section in Sky Road Zone 2 has a similar appearance, color scheme, and even features the large five-pointed star on it like the Bumper obstacle in Nintendo 3DS version of Sonic Lost World.

  3. Sonic Bummer” is a powerful commentary on the destructive nature of sonic booms and the indifference of those responsible. In the opening lines, Parsons confronts a higher authority, “the big man at the field,” and voices his frustration at the havoc caused by sonic booms.

  4. 13. Sept. 2023 · Sonic Bumper Engine V2 Demo - SAGE '23 - Sonic Fangame Showcase - YouTube. Marius Urucu. 325K subscribers. Subscribed. 61. 2K views 4 months ago #sonicfangame #sonic #sage23. Submitted by...

    • 13 Min.
    • 2,3K
    • Marius Urucu
  5. Gene Parsons. Release Date. November 1973. Tags. Sonic Bummer Lyrics: I called the big man at the field / And I told him what he'd done / He laughed and said "Go bac to bed / My boys just...

  6. Sonic Bummer Chords. by Gene Parsons. 95 views, added to favorites 3 times. Author Unregistered. Last edit on Feb 10, 2014. Download Pdf. Chords. F. Eb. Bb. Strumming. There is no strumming...