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  1. Other Sony entertainment umbrellas are Sony Interactive Entertainment and their PlayStation Studios, which have a presence on numerous platforms. Across all of Sony's electronics and the PlayStation brand, and is extremely diversified across Apple iOS , Android , Microsoft Windows , Nintendo Switch , Steam , and Xbox .

  2. Jim Ryan (* 1968) ist ein britischer Geschäftsmann und der derzeitige Präsident und CEO von Sony Interactive Entertainment, der Tochtergesellschaft der Sony Corporation, die sich auf Forschung, Entwicklung und Verkauf von PlayStation -Hardware, -Software, -Inhalten und -Netzwerkdiensten konzentriert. Ryan kam 1994 zu Sony Interactive ...

  3. London Studio. London Studio was a British video game developer based in London. Founded in 2002, it was a first-party studio for PlayStation Studios. The studio was best known for developing the SingStar series, as well as games for PlayStation's external peripherals including the EyeToy camera and the PlayStation VR virtual reality headset.

  4. Sony Interactive Entertainment (SIE) ni kampuni ya burudani ya kimataifa inayomilikiwa na Sony Corporation. Kampuni hii inajihusisha na sekta ya michezo ya video na burudani ya dijiti . SIE inasimamia maendeleo, uzalishaji, na uuzaji wa bidhaa za burudani za dijiti , ikiwa ni pamoja na michezo ya video na huduma zinazohusiana na michezo [1] .

  5. Sony Interactive Entertainment (yaponcha: 株式会社ソニー・インタラクティブエンタテインメント; qisqartmasi SIE; ilgari Sony Computer Entertainment (SCE) nomi bilan tanilgan) koʻp millatli videooʻyin ishlab chiqaruvchi shirkatdir. Egasi — Sony. Tokioda tashkil topgan SIE Inc.ga 1993-yil noyabrda asos solingan.

  6. Sony Computer Entertainment, Inc. ( SCEI) és una empresa subsidiària de Sony Corporation que es va establir al 16 de novembre del 1993 a Tòquio ( Japó ). El SCEI es dedica a la recerca, desenvolupament, producció, i venda de maquinari i programari per la seva saga de consoles PlayStation, ( portàtil i videoconsola ).

  7. About Us. Sony Interactive Entertainment pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining ...