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  1. Sora Ltd. (2005–present) Works. Kirby. Super Smash Bros. Meteos. Kid Icarus: Uprising. Spouse. Michiko Sakurai. Masahiro Sakurai (桜井 政博, Sakurai Masahiro, born August 3, 1970) is a Japanese video game director and game designer best known as the creator of the Kirby and Super Smash Bros. series.

    • Michiko Sakurai
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  2. Super Smash Bros. series. Sora Ltd. is a Japanese video game developer founded by former HAL Laboratory employee Masahiro Sakurai. It was formed in the years following Sakurai's resignation from his position at HAL Laboratory. Although it is considered a video game developer, it is merely used by...

  3. 20. März 2023 · Sora Ltd. is a Japanese video game development company that was founded by Masahiro Sakurai, a former employee of HAL Laboratory, in September 2005. Sora was created as an independent company, through which other companies would hire Sakurai to develop games.

  4. Sora Ltd. is a video game developer founded by Masahiro Sakurai, mainly to develop Super Smash Bros. Brawl. It has just 2 members (Including Sakurai), with Brawl also being developed with some "borrowed" Game Arts employees. Early in 2009, Sora and Nintendo announced Project Sora, a subsidiary...

  5. Sora Co. Ltd. (jap. 有限会社ソラ, Yūgen-gaisha Sora) ist ein japanisches Videospiel-Unternehmen, gegründet von Masahiro Sakurai und Michiko Sakurai. Sora Ltd. selbst ist keine Entwicklerstudio für Videospiele, sondern eine Agentur für Masahiro Sakurai und Michiko Sakurai, welche sich mittels dieser an…

  6. Sora Ltd. (有限会社ソラ, Sora Limited) is an independent Japanese video game company founded by Masahiro Sakurai and his wife Michiko Takahashi. It is used as an agency for both to manage contracts with publishers. They are best known for directing the Super Smash Bros. series (from Brawl onwards...

  7. Im September 2005 gründete Sakurai sein eigenes Unternehmen, Sora Ltd. Das Unternehmen bestand mit ihm aus zwei Mitarbeitern. Er verstand sich als freiberuflicher Berater und Leiter von Videospielproduktionen, wollte Sora aber nicht zu einem Videospiel-Studio machen. Er wollte flexibel bleiben und sich bei zukünftigen Projekten ...