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  1. The Legend of Zelda: Ocarina of Time (jap. ゼルダの伝説 時のオカリナ, Zeruda no Densetsu: Toki no Okarina, wörtlich: Die Legende von Zelda: Okarina der Zeit) ist ein Videospiel des japanischen Spieleentwicklers und Konsolenherstellers Nintendo.

    • ゼルダの伝説 時のオカリナ
    • Nintendo
    • Zeruda no Densetsu: Toki no Okarina
  2. The Legend of Zelda: Ocarina of Time is a 1998 action-adventure game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in November 1998 and in PAL regions the following month. Ocarina of Time is the first game in The Legend of Zelda series with 3D graphics.

  3. Ab 6 Jahren | Ab 12 Jahren. Lösung zu Zelda: Ocarina of Time. Das Schicksal von Hyrule liegt in seiner Hand: Um Prinzessin Zelda aus den Klauen des bösen Ganondorf zu retten, muss Link zwischen Zukunft und Gegenwart reisen. Kann Link tatsächlich die Grenzen der Zeit überwinden? Unsere detaillierte Lösung hilft dir dabei:

    • Story
    • Gameplay
    • Game Information
    • Reception
    • Legacy
    • Trivia
    • External Links

    Events leading up to Ocarina of Time

    Approximately ten years before Ocarina of Time's story begins, there was a war known as the Hyrulean Civil War.This war explains the origins of several characters and provides extra backstory to their motives.

    The Boy Without a Fairy

    In the Kokiri Forest, all the forest children have their own guardian Fairies, bestowed upon them by the Great Deku Tree, except for one boy named Link. Link has recently been plagued by nightmares of Princess Zelda fleeing from an evil man clad in black. For as long as he can remember, Link has been ostracized by the Kokiri and has never quite fit in. One day, the Great Deku Tree sends Navi the fairy to summon the boy to him. In order to test young Link's courage, the Great Deku Tree bids Li...

    The Hero of Time

    Seven years later, a grown-up Link is awakened by an old man in the Chamber of Sages. He introduces himself as Rauru, and reveals himself as one of the ancient Sages that preside over the Sacred Realm. Rauru explains that only the Hero of Time can pull the Master Sword from its Pedestal. However, Link was too young to be the Hero of Time, so his spirit was sealed in the Sacred Realm for 7 years until he is mature enough to be accounted for. Rauru further reveals that Ganondorf obtained the Tr...

    Third Dimension

    The gameplay of Ocarina of Time was revolutionary for its time. It has arguably made more of an impact on later games in the series than any of its predecessors, even though they each had the same cores of exploration, dungeons, puzzles and item usage. The Z-targeting mechanic introduced by Ocarina of Timehas retained its core values in later 3D console games, as well as having been introduced in other video game series. Another key feature is the introduction of the "Action button," which ha...

    Time Travel

    Among the game's particular gameplay mechanics, one of the most noteworthy is the time-traveling system. The game is divided into two periods. In the first, the protagonist Link is a child, and his mission is to retrieve sacred stones that are the key to open the Door of Time, where the Blade of Evil's Bane, the Master Sword, lies. As a child, he explores a rather peaceful Hyrule, the dangers he faces are not too concerning, and the dungeons are not too complex. In the second period, Link is...

    Music and Transportation

    Ocarina of Time also introduces the use of music to solve puzzles. This mechanic would later appear in Majora's Mask, The Wind Waker, Twilight Princess and Spirit Tracks. As new songs are learned, they can be used to solve puzzles, gain access to new areas and warp to different locations. The game also introduces Epona, a horse Link can travel with after retrieving her from captivity in Lon Lon Ranch; she is very useful for travel in Hyrule Field, and there are certain sidequests that require...

    Development

    Ocarina of Time was originally intended and designed for the Nintendo 64DD peripheral for the Nintendo 64 game console. It was supposed to be the flagship title of the 64DD, while the Super Mario 64 was to be the counterpart for the main system itself. However, as the release of the 64DD became progressively delayed, Nintendo chose to move Ocarina of Timeto a standard N64 cartridge with 32 MB of storage, only half the size of the 64DD disks, however it is still the largest cartridge ever prod...

    Graphics

    Being the first 3D Zelda game, a new engine was used for both this game and eventually Majora's Mask. Because the engine is based on polygonal graphics, they would require a significant amount of memory in the cartridge, and generating the graphics with simultaneity and consistency would imply the sacrifice of other aspects, such as music or textures. To solve this difficulty, some techniques were used so that the game wouldn't have any problems in this regard: When the camera is facing forwa...

    Audio

    Despite being a 3D game, there is no voice acting from the characters, with some slight exceptions: Navi when she is calling Link, Link when he yawns or sneezes, when he is shocked or when he sustains damage. A few characters scream, such as Ganondorf, Sheik and Link when he falls from high altitude, or laugh, such as Ganondorf, Saria and Malon. Like most older Zelda games, Ocarina of Time has its music composed by Koji Kondo. Surprisingly, the main theme of The Legend of Zelda series is main...

    Sales

    Ocarina of Time was the best-selling The Legend of Zelda game as of March 31, 2004, with 7.6 million copies sold worldwide. It was later surpassed by Twilight Princess, which had had cumulative sales of 8.85 million as of September 30, 2015, when the sales of the Nintendo GameCube and Wii versions of the game were combined. With the number of sales of the original N64 version combined with the ones from the 3DS remake (being 6.22 million copies), Ocarina of Time is the second best-selling gam...

    Reviews

    The game was universally praised by critics when it was first released, receiving perfect scores from many reviewers, such as Famitsu, Gamespot, IGN, and Edge. Metacritic gives the N64 version of the game a score of 99/100, and the GameCube re-release 91/100. Features such as the Z-targeting system and context-sensitive Action button were well-received. The GameCube and Wii versions of the game were praised as well. The game's graphics were called "beautiful" by IGN reviewer Peer Schneider, w...

    Fan Reception

    This game remains standing as a fan favorite within the long-lived franchise due to its explicit importance in not only the series itself, but the game industry as a whole, currently holding an average reader score of 9.7 at IGN,as well as a current average user score of 9.6 on GameSpot. Many years after its release, Ocarina of Time continues to be a highly popular title to this day, frequently being featured on compiled lists of all-time best games. For some players, the game's high success...

    Design Influence

    Ocarina of Timeintroduced many design elements that would be repeated in later games: 1. Character models: Ocarina of Time was the first game in the series to feature an in-game blond-haired Link (although the official art of previous games had depicted Link with blond hair, none of the character sprites displayed this characteristic due to hardware limitations). It also produced the first detailed model of Zelda's character, particularly her dress designs which have been the same ever since....

    Other

    1. Ocarina of Time, while not being the first game in the series to feature a musical item or a list of songs, is the first game to allow the player to play the songs note by note rather than simply selecting the item or the song being used. 2. As mentioned before, it introduced the Targeting system, eliminating difficulty for camera control, and also helping to focus visually on very distant spots, enemies or characters. 3. It introduced the ability to wear masks. 4. The game also introduced...

    Ocarina of Time runs on a heavily modified version of Super Mario 64's engine.
    Due to time constraints, the Spanish localization was not included in the European release of the game. However, a 150 page text guide was bundled with the game in Spain, which included the entire...
    An early logo used in some promotional materials and ESRB's section for the game used the subtitle "The Ocarina of Time".
    Although there are twelve Dungeons to explore, two of them are not designated as Dungeons in the game's data, which means the official total is only ten. Ganon's Castle and the Gerudo Training Grou...
  4. 23. Feb. 2007 · The Legend of Zelda: Ocarina of Time. System: Nintendo 64, Wii, Wii U Erscheinungsdatum: 23.02.2007. Übersicht. Galerie. Details. Wichtiger Hinweis. Ab dem 27.03.2023 werden im...

  5. 21. Nov. 1998 · IGN's guide to the classic N64 Zelda game, with walkthroughs, reviews, videos, images and more. Find out why it's a 10 out of 10 masterpiece and how to play it on modern platforms.

  6. Ocarina of Time ist ein 3D-Handlungsabenteuer-Spiel mit Rollenspielcharakter und Rätsel-Elementen. Ocarina of Time ist für seine Mysterien, tiefe Geschichte, Gameplay und eine Meinungsverschiedenheit bekannt. Der Spieler kontrolliert Link von einer Perspektive der dritten Person.