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  1. 13. Juli 2015 · 1) Iwata was a gamer before he was anything else. In what has become a legendary speech in the video game world, Iwata laid bare his identity and his priorities in his Game Developers Conference ...

  2. 13. Juli 2015 · But as the gaming population started to decline in the late 90s, Mr Iwata knew that he needed to make products that were more appealing to non-gamers. And he succeeded.

  3. 13. Juli 2015 · Again, Iwata made clear that his priority was content, not benchmarks, and that he saw Nintendo as playing in a very different arena to its competitors. "Nintendo has strong views on how we should ...

  4. 11. Juli 2017 · The Switch, and much of the humour, vibrancy and creativity that Nintendo still brings us with that system and the 3DS, is a reminder of Satoru Iwata. He always strove to delight gamers, to make ...

  5. 13. Juli 2015 · He offered fascinating insight into how Nintendo games are made by talking to developers in his Iwata Asks series of interviews, which now stands as a priceless archive of information. And he used ...

  6. Satoru Iwata advocated the accessibility of the ENTIRE video-game industry. He wanted gamers of all skill levels, all ages, even people not playing their games now to get involved in the gaming world--this fundamental idea led to the creation of the Wii (intuitive, motion controls as input devices/wide range of accessible software titles; golf, baseball, Wii sports and affordable enough to be ...

  7. 13. Juli 2015 · 2:29. The self-described 'gamer' CEO made company 'relevant again' and led Nintendo's development into a global company. The death of Nintendo president Satoru Iwata has elicited a huge outpouring ...