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  1. Swim. 1. Senses. Darkvision 60 ft. —. Total. 7. Undines are humans who trace their ancestry to creatures from the Plane of Water. Even at first glance, one notices the potency of their ancestry, for an undines very flesh mimics the color of lakes, seas, and oceans.

    • Standard (-2 Str, +2 Dex, +2 Wis)
    • Medium
    • Normal
    • Outsider (native)
  2. 7. Apr. 2024 · Undines are the most common of the humanoids who migrate from the Material Plane to the Plane of Water. These undines are often magic users or descended from such ancestors. They either live in small, insular communities scattered across the plane, or become ferry operators, travel guides, merchants, or diplomats.

  3. You gain the undine trait, in addition to the traits from your ancestry. You gain a swim Speed of 10 feet and the amphibious trait. Like all creatures with the amphibious trait, you can breathe both water and air. You can choose from undine feats and feats from your ancestry whenever you gain an ancestry feat.

  4. Undines. Undines are humans who trace their ancestry to creatures from the Plane of Water. Even at first glance, one notices the potency of their ancestry, for an undine's very flesh mimics the color of lakes, seas, and oceans. Whether they have the blood of marids or water mephits as their kin, all undines define themselves through their ancestry.

  5. pathminder.github.io › races › undinesUndines - Pathminder

    Undines are humans who trace their ancestry to creatures from the Plane of Water. Even at first glance, one notices the potency of their ancestry, for an undines very flesh mimics the color of lakes, seas, and oceans. Whether they have the blood of marids or water mephits as their kin, all undines define themselves through their ancestry ...

  6. Undines are human-like creatures with fin-like ears and webbed hands and feet, and a liquid grace. They have cold resistance, darkvision, and spell-like abilities related to water, such as hydraulic push and icicle. They can be clerics or sorcerers with the Water domain, and have a water affinity trait.

  7. 200. Undine cleric 1. N Medium Outsider (Native) Init. +2; Senses. Darkvision 60 Ft.; DEFENSE. AC. 17, touch 12, flat-footed 15 (+5 Armor, +2 Dex) hp. 8 (1d8) Fort. +1, Ref. +3,