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  1. Vor 2 Tagen · Hey! Finally back with another tutorial, and in this one we're having a look at how to create an Isometric Multiplayer Camera in Unity that keeps two or more...

    • 9 Min.
    • 1
    • chunky bacon games
  2. Vor 5 Tagen · WebCam. class in UnityEngine.Windows.WebCam. / Implemented in: UnityEngine.CoreModule. Leave feedback. Description. Contains general information about the current state of the web camera. Static Properties. Did you find this page useful? Please give it a rating: Report a problem on this page.

  3. Vor 4 Tagen · Description. The focus distance of the lens. To use this property, enable UsePhysicalProperties. The focus distance of the lens. Certain Volume override components use this value the focus distance mode is set to Physical. Depth Of Field is one example. Did you find this page useful? Please give it a rating: Report a problem on this page.

  4. Vor 5 Tagen · Description. Gets the temporary RenderTexture target for this Camera. The current Camera being rendered applies its image to this temporary render target. The render target is accessible in the Camera's OnPostRender method. Additional resources: Camera.OnPostRender.

  5. Vor 4 Tagen · To add a layer to a layermask, use the logical OR operator on the original layermask and the layer to add. originalLayerMask |= (1 << layerToAdd);

  6. Vor 4 Tagen · Moving virtual objects with real movements.

  7. Vor 4 Tagen · Try out the implementation at https://github.com/evan-ciao/unity2dfacerig.Original rig by @TheSicklyWizard.If you have any feedback, suggestions or anything ...

    • 20 Min.
    • 92
    • evanciao