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  1. 23. Apr. 2009 · Jun 30, 2009. Posts: 11. I'm making a game witch uses 2d sprites on a 3d environment. I have the sprite as a texture on a plane and I have the plane rotated 90 degrees on the x axis. How would I go about making a script so the z axis changes to always face the camera.

  2. Manual. Face Capture. Get started with Face Capture. Install, connect and set up all elements to animate a sample character head within Unity from the Face Capture app. Installation. Install the Live Capture package. Install the Unity Virtual Camera app: Connect the app to the Unity Editor.

  3. public Transform target; void Update () // Rotate the camera every frame so it keeps looking at the target. transform.LookAt(target); // Same as above, but setting the worldUp parameter to Vector3.left in this example turns the camera on its side. transform.LookAt(target, Vector3.left );

  4. Get a list of the Face Capture supported features. Get started with Face Capture. Install, connect and set up all elements to animate a sample character head within Unity from the Face Capture app. Record takes from the Face Capture app. Control the recording of the face animation from the Face Capture app.

  5. In this documentation. How to get started with Unity Face Capture. Overview of the Unity Virtual Camera app interface (controls and settings). UI reference about the Face Capture functional elements used in the Unity Editor: components and assets/presets.

  6. Unity Face Capture features. Preview, recording, and playback. See a live preview of the performance in the Unity Editor. Record performances to animation clips. Works in both Edit mode and Play mode in the Unity Editor. Record audio and video during the face data capture for reference. Face tracking of 52 blendshapes via Apple's ARKit.

  7. Face Options. Use the Face Options to adjust face tracking behavior in Unity and visualize face movement tracking for debugging purposes.