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  1. 18. Sept. 2021 · How to Change the Facial Expressions on an Avatar | VRChat Unity Tutorial - YouTube. DwuckiesVR. 4.41K subscribers. Subscribed. 490. 21K views 2 years ago. A small video detailing how to...

    • 13 Min.
    • 21,2K
    • DwuckiesVR
  2. 4.15K subscribers. 381. 12K views 1 year ago Unity x VRoid Series. In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and...

    • 10 Min.
    • 12,5K
    • ReForge Mode - Unity Tutorials
  3. 13. Okt. 2021 · How to set up Facial Expression in Unity with the FX for VRChat from Scratch - YouTube. Burnaking. 1.14K subscribers. 13K views 2 years ago VRChat Avatar Tutorials. ...more. How to set up...

    • 12 Min.
    • 13,4K
    • Burnaking
  4. How to Make VRoid Facial Expressions in Unity. In this tutorial, you'll learn how to change facial expressions on our VRoid character through the use of Blendshapes and animations in Unity. We’re going to learn what a Blendshape is, making new expressions through animations, and applying those facial expressions in the game through scripts.

    • Overview
    • Animation
    • FACS / EM-FACS
    • Additional Features

    This is the final project for the "Sistemas Gráficos 3D" (3D Graphics Systems) course.

    We need to produce an animation given the starting point and the final point along with the desired duration. A trivial solution is linear interpolation, but it doesn't produce smooth movement when chaining expressions; in order to overcome this, we pass the output of the linear interpolation to a function $f : [0, 1] \\rightarrow [0, 1]$ such that:

    •$f$ is derivable

    •$f(0) = 0$

    •$f(1) = 1$

    •$f'(0) = f'(1) = 0$

    For example:

    The Facial Action Coding System (FACS) developed by Paul Ekman encodes facial activity into Action Units (AUs); here are some examples:

    In the current implementation, we use the following AUs (plus AU 0, which is the lack of any other AUs):

    •AU 4

    •AU 1

    •AU 2

    •AU 5

    The interface has some details:

    •If ShowExpression is called when an expression animation is in progress, the call will be added to a stack to be run once the current animation finishes;

  5. 7. Jan. 2013 · Introducing Puppet Face - All-In-1 Facial Animation for Unity! Features included: Blend Shape Sculpting. Create new blend shapes & edit old ones. A sculpting tool that respects topology (eg. you can move your top lip without affecting the bottom lip!). Using the Blend Shape Manager you can see little snaps of your blend shapes.

  6. Unity Face Capture. Use the Unity Face Capture mobile app alongside the Unity Editor to animate and record facial expressions and head angle. Important: The Unity Face Capture app is a companion app, which means it requires the Unity Editor to function, as opposed to a standalone app.