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19. Aug. 2013 · 3D tracking of real world objects in real time. Track objects independently of their size and geometry. Robust to changing lighting conditions. Tracker modularity. Possibility to set up different tracker parameters to fine tune the results. Cloud-based 3D target creation and management services.
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Retail. In our latest Road to the Metaverse workshop session, How to bring your real-time 3D digital twin data into Unity, senior technical specialists Ben Radcliffe and Jerome Maurey-Delaunay show you how to integrate data sources, including external sensors, Internet of Things (IoT) data and cloud-based digital twin APIs, to visualize right ...
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Unity AR package to track your hand in realtime!
As seen on "Let's All Be Wizards!" : https://apps.apple.com/app/id1609685010
•Add the package RealtimeHand to your manifest
•Add the SwiftSupportpackage to enable swift development
RTHand.Joint
•screenPos: 2D position in normalized screen coordinates; •texturePos: 2D position in normalized CPU image coordinates; •worldPos: 3D position in worldpsace •name: name of the joint, matching the native one •distance: distance from camera in meter •isVisible: if the joint has been identified (from the native pose detection) •confidence: confidence of the detection
RTHand.RealtimeHandManager
Do most of the heavy work for you : just add it to your project, and subscribe to the ``HandUpdated` event to be notified when a hand pose has been detected Steps: •Create a GameObject •Add the RealtimeHandManagercomponent •Configure it with the ARSession, ARCameraManager, AROcclusionManagerobjects •Subscribe to Action HandUpdated;to be notified
RTHand.RealtimeHand
If you want to have a full control on the flow, you can manually intialize and call the hand detection process : more work, but more control.
When a camera frame is received :
•Execute synchronously VNDetectHumanHandPoseRequest to retrieve a 2D pose estimation from the OS
•Retrieve the environmentDepth and 'humanStencil CPU images
•From the 2D position of each bone, extract its 3D distance using the depth images to reconstruct a 3D position
•Linkedin Original Post : https://www.linkedin.com/posts/oliviergoguel_unity-arkit-arfoundation-activity-6896360209703407616-J3K7
•Making Of : https://www.linkedin.com/feed/update/urn:li:activity:6904398846399524864/
•Fix compatibility with Unity 2020.3
•Added Lightning Shader & effects
VR development shares common workflows and design considerations with any real-time 3D development in Unity. However, distinguishing factors include: Richer user input: in addition to “traditional” button and joystick controllers, VR devices provide spatial head, controller, and (in some cases) hand and finger tracking.
To build custom effects to touch up or change our faces like you see in social media apps, we’ll need to learn how to use AR Face Tracking and especially AR Face Manager inside of AR Foundations!