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  1. This warlock spell list includes optional spells available from Tasha's Cauldron of Everything. For the warlock spell list without optional spells, see Core Warlock Spell List

    • Shadow Blade

      Source: Xanathar's Guide to Everything. 2nd-level illusion....

    • Mind Spike

      Source: Xanathar's Guide to Everything. 2nd-level...

    • Healing Elixir

      Source: Unearthed Arcana 36 - Starter Spells. 1st-level...

    • Cause Fear

      Source: Xanathar's Guide to Everything. 1st-level...

    • Eldritch Blast

      Source: Player's Handbook. Evocation cantrip. Casting Time:...

    • Lightning Lure

      Source: Tasha's Cauldron of Everything. Evocation cantrip....

    • Summon Aberration

      Aberrant Spirit; Medium aberration: Armor Class: 11 + the...

    • Arms of Hadar

      Source: Player's Handbook. 1st-level conjuration. Casting...

  2. Dungeons and Dragons (D&D) Fifth Edition (5e) Spells. A comprehensive list of all official Warlock spells for Fifth Edition.

    • Cantrips
    • 1St-Level Spells
    • 2Nd-Level Spells
    • 3rd-level Spells
    • 4Th-Level Spells
    • 5th-level Spells
    • 6Th-Level Spells
    • 7Th-Level Spells
    • 8Th-Level Spells
    • 9Th-Level Spells
    Blade WardPHB: The Dodge action makes this redundant.
    Booming BladeSCAG / TCoE (Optional): Keeping an enemy in melee is surprisingly difficult in 5e since movement is so easy and opportunity attacks are often fairly gentle. Booming Blade is a great so...
    Chill TouchPHB: The same range as Fire Bolt, but less damage. In exchange, you get a better damage type and the target can’t regain hit points for a turn which can be a big help against enemies wit...
    Create BonfireXGtE: Passable are control, especially for a cantrip, but it requires Concentration which is often a problem because many of the Warlock’s best leveled spells (including options like...
    Armor of AgathysPHB: Exclusive to warlocks and a truly excellent defensive option, this both protects you and harms enemies. The scaling is fantastic, too, so it remains powerful and effective at e...
    Arms of HadarPHB: It’s more fun than taking the Disengage action, but otherwise it’s unremarkable. The damage scaling is passable, but I wouldn’t consider this a go-to combat option. It may be wort...
    Cause FearXGtE: A decent low-level crowd control option, but it has some drawbacks and it becomes obsolete as other options come online. Frightened foes can’t move toward you, which is great for me...
    Charm PersonPHB: If you can cast this on a target outside of combat without them noticing, this can be a great way to defuse a potentially hostile situation. However, the spell has some complicatio...
    Borrowed KnowledgeSCoC: A great option for warlocks outside of combat, especially since warlocks don’t get EnhanceAbility.
    Cloud of DaggersPHB: It’s hard to guarantee that this will deal damage unless you have a good way to keep an enemy in the area of effect. An ally who likes to grapple will work, but that’s hard to...
    Crown of MadnessPHB: This spell is borderline unusable. The creature must attack before it moves, so you may be able to make it attack an ally once immediately after the spell is cast, but it retai...
    DarknessPHB: Warlocks are the only class that provides a way to see in magical darkness, and other than devils there are almost no creatures that can see in magical darkness (blindsight, etc. doesn...
    AntagonizeBoMT: Since your target can only attack creatures within its reach when you cast the spell, this only situationally useful. There’s some functional overlap with Crown of Madness, too. The...
    CounterspellPHB: Essential in any party.
    Dispel MagicPHB: Essential in any party.
    Enemies AboundXGtE: Astoundingly few enemies have good Intelligence saves, especially big scary melee monsters. Throw this on something tanky and horrifying that’s there to protect squishy enemies...
    BanishmentPHB: Save-or-suck on anything extraplanar, and even for native creatures you can lock them out of a fight for up to a minute. Charisma is a great save to target because relatively few cre...
    BlightPHB: Warlocks don’t get enough spell slots to spend one on such a relatively small amount of single-target damage. On top of that, Constitution saves tend to be high among monsters, so enemie...
    Charm MonsterXGtE: A great nonlethal way to deal with enemies. It doesn’t require that the target be able to understand you, but otherwise has the same complications which Charm Person does: the ta...
    Dimension DoorPHB: You can get the most important parts of Dimension Door from Misty Step, and Misty Step has a bonus action casting time. Of course, you’re using the same spell slot for either, so...

    Pact Magic’s spell slots max out at 5th level. All spells available to warlock as higher-level spells are “Mystic Arcana”, and work differently from Pact Magic spells. Once you reach 5th-level spell slots at 9th level, you also learn new spells much less quickly. Hopefully you’ve picked up the essentials already, so plan to go back through the list...

    Your first Mystic Arcana. Remember that you only get to cast the spell once per day, unlike your normal spell slots. 1. Arcane GatePHB: Far too situational to consider. Cast Fly and have your party fly the 500 ft. distance instead. 2. Circle of DeathPHB: Decent damage in a huge AOE. Not super exciting, and the 500gp material component is annoying, ...

    Crown of StarsXGtE: Not very exciting, but a solid boost to your damage output. The hour-long duration means that you can easily cast this before going into one or more encounters and use it as-nee...
    Dream of the Blue VeilTCoE(Optional): This is more a plot point than a spell. Don’t learn this unless your DM tells you to.
    EtherealnessPHB: Too situational for the Warlock. Aside from specifically dealing with etheral creatures, you can handle challenges addressed by Etherealness using spells like Gaseous Form.
    Finger of DeathPHB: Excellent single-target damage, and since there’s a flat +30 you’re guaranteed to not roll too terribly. The free zombie is nice, too. Unfortunately it’s a Constitution save, an...
    DemiplanePHB: A really cool spell, but you only get one 8th-level spell, and you don’t need to cast Demiplane on a daily basis.
    Dominate MonsterPHB: Arguably the best save-or-suck spell in the game. You can do a lot with perfect control over a creature for such a long period of time. Using the target as a thrall in combat i...
    FeeblemindPHB: Casters are extremely vulnerable to Feeblemind. Even creatures who cast spells as a supplement to their other abilities can be seriously inhibited by suddenly being less intelligent...
    GlibnessPHB: In many cases you’ll know that conversations will take place ahead of time, which makes glibness’s hour-long duration fantastic. By this level your Charisma should be 20 already, so yo...
    Astral ProjectionPHB: Too situational, too expensive. Use Plane Shift.
    Blade of DisasterID:RotF / TCoE(Optional): In almost every situation Psychic Scream is a better damage option, but in long fights against powerful single foes, the total damage output from Blade of...
    ForesightPHB: If I woke up one day, not knowing anything about what was going to happen that day, and was told “pick one 9th-level spell right now”, I would pick Wish. But Wish isn’t on the Warlock...
    GatePHB (Optional): There are several ways to use this spell, two of which were intended when the spell was designed.
  3. The warlock learns and grows in power, at the cost of occasional services performed on the patron’s behalf. The magic bestowed on a warlock ranges from minor but lasting alterations to the warlock’s being (such as the ability to see in darkness or to read any language) to access to powerful spells.

  4. At higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.

  5. 5. Apr. 2024 · Key 1st-level spells for warlocks include Hex, Armor of Agathys, and Charm Person, providing a mix of damage, control, and utility. As you gain access to 2nd-level spells, consider spells like Darkness, Hold Person, Invisibility, Mirror Image, and Misty Step for their versatility and combat effectiveness.

  6. Warlock Spells by Level. As a warlock, you gain the following class features. Hit Points. Hit Dice: 1d8 per warlock level. Hit Points at 1st Level: 8 + your Constitution modifier. Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per warlock level after 1st. Starting Proficiencies.