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  1. 22. Nov. 2023 · Vor Kurzem hat Director Hidemaro Fujibayashi in einer neuen Ausgabe des Nintendo Dream -Magazins über The Legend of Zelda: Tears of the Kingdom gesprochen. In einem Teil des Gesprächs ging es...

  2. 4. Dez. 2023 · Nintendo's Hidemaro Fujibayashi and Eiji Aonuma have spoken more about the monsters they created for Zelda: Tears of the Kingdom, including the all new Horriblins and the return of Gleeoks .

  3. 22. Nov. 2023 · Vor kurzem hat Director Hidemaro Fujibayashi in einer neuen Ausgabe des Nintendo Dream-Magazins über The Legend of Zelda: Tears of the Kingdom gesprochen. In einem Teil des Gesprächs ging es speziell um Prinzessin Zelda und ihre Charakterentwicklung sowie ihre spezifische Geschichte im neusten Zelda-Teil.

  4. 20. Nov. 2023 · Hidemaro Fujibayashi, Tears of the Kingdom ’s director, recently spoke with Nintendo Dream about the development of Princess Zelda’s character for the critically-acclaimed sequel. He discussed how the team built on the maturation Zelda experienced by the end of Breath of the Wild , how her haircut reflected her character’s ...

  5. 3. Dez. 2023 · The game’s director Hidemaro Fujibayashi recently spoke to Nintendo Dream about how they decided to incorporate the various monsters that are spread out over the game’s varied environments. One example is that as Link can take to the sky they wanted a fearsome flying monster with wings, this then reminded the team of the Gleeok, which hasn’t seen the light of day for quite some time.

  6. 20. Nov. 2023 · Game director Hidemaro Fujibayashi recently discussed The Legend of Zelda with Nintendo Dream (translated by Nintendo Everything ). He focuses on Princess Zelda’s growth throughout the franchise,...

  7. Vor 2 Tagen · Led by director Hidemaro Fujibayashi and producer Eiji Aonuma, Nintendo sought to rethink Zelda 's conventions and introduced elements such as detailed chemistry and physics engines. The designers drew inspiration from Shadow of the Colossus (2005) and The Elder Scrolls V: Skyrim (2011).