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  1. en.wikipedia.org › wiki › Satoru_IwataSatoru Iwata - Wikipedia

    Vor 3 Tagen · With the company on the verge of bankruptcy, Iwata was promoted to president of HAL in 1993 at the insistence of Nintendo's then-President, Hiroshi Yamauchi. With assistance from Nintendo, Iwata helped turn the company around from its ¥1.5 billion debt and stabilize its finances within six years.

  2. Vor 4 Tagen · On September 9, 1987, then-Nintendo president Hiroshi Yamauchi revealed the development of the Super Famicom in the newspaper Kyoto Shimbun. On August 30, 1988, in an interview with TOUCH Magazine , Yamauchi announced the development of Super Mario Bros. 4 , Dragon Quest V , three original games, and he projected sales of 3 million ...

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  3. en.wikipedia.org › wiki › NintendoNintendo - Wikipedia

    Vor 2 Tagen · It is considered that Hiroshi Yamauchi's strategic decisions, mainly to take Nintendo into the world of electronic games, ensured not only the success of his company, but the survival of the industry as a whole, as it "restored public confidence in electronic games after the gloomy collapse of the U.S. market in the early 1980s". The company was already the most successful in Japan by 1991 ...

  4. Vor 3 Tagen · Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console with games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as the NES Zapper light gun for shooting games like Duck Hunt.

  5. Firmenchef Hiroshi Yamauchi legte die Verantwortung für Super Mario Land in die Hände von Nintendo Research & Development 1. Das Team um Yokoi kannte die neue Hardware, ihre Möglichkeiten und...

  6. 21. Apr. 2024 · Nintendo’s president at the time, Hiroshi Yamauchi, actually canceled the Game Boy after testing a prototype because the pixel quality was too low. Fortunately, new technology from Sharp came...

  7. Vor 4 Tagen · Mode (s) Single-player. Super Mario 64 is a 1996 platform game developed and published by Nintendo for the Nintendo 64. It was released in Japan and North America in 1996 and PAL regions in 1997. It is the first Super Mario game to feature 3D gameplay, combining traditional Super Mario gameplay, visual style, and characters in a large open world.